Thursday, December 31, 2009

Star Force: Andromeda

Plot Synopsis
Andromeda begins it's rampage on the world, so MegaMan and Harp Note chase after it. Unfortunately their attacks are ineffective, and Harp Note gets knocked unconscious during the fight. Cancer Bubble ends up rescuing her and MegaMan, so MegaMan takes his second wind after Andromeda.

The Star Break attacks have enough force to get Andromeda into his second form, but the combined might of Andromeda and Gemini Spark are too much for MegaMan, and they send him crashing hard into the ground. Luna, Bud and Zack all freak out and run to him, when MegaMan's Wave Change breaks, revealing to them that MegaMan is in fact, Geo Stelar. Upon seeing this, Luna faints.

While Geo is unconscious, the Satellite Admins contact Omega-Xis and drop a bombshell on him, the only AMian to survive Andromeda's attack on planet AM, was Omega-Xis.

Critique
I still like Omega-Xis's motivations in the game better, where he always knew he was an AMian and wanted revenge. I think withholding it as a "shocking reveal" deprives Omega-Xis some character development really.

Aside from this, the episode is pretty good, as you would expect in these sorts of climatic battles. The writers also couldn't have chosen a better time for Luna to find out MegaMan's identity while we're closing to the peak of the story arc.

Rating: Thumbs up!

NT Warrior: Cut Episodes Part 2

For some reason, a lot of episodes got switched around and aired in a really weird order. If I were to order my reviews with the US air dates, I'd have went from episode 36, to episode 45, to episode 47, back to episode 34 and so forth in a jumbled mess. It's a good thing this so is more episodic than serialized for the US viewer.

I mention this because I don't see why this next episode was cut. Although I haven't seen it personally, the content doesn't sound like it isn't suitable for kids (at least for American audiences). My guess is that it was lost in scheduling conflicts if anything, and since the plot doesn't seem essential in the overall arc of MegaMan vs Grave, the producers felt comfortable with skipping it.

Take Me Out to the Ball Game!
Plot Synopsis here
Basically the son of a famous baseball player moves to DenTech, and to make him feel at home, Lan and his friends have a game of NetBaseball with their Navis. MegaMan dons a baseball uniform and it's game on.

The description I'm reading doesn't say anything about Grave attacking or anything, so I'm assuming this is a light-hearted episode, where the biggest conflict at most, is one of the characters cheating. The new character never comes up again either, so it's not like anything essential was lost.

Like I said, I can't imagine anything content wise that would get this episode cut. Swearing doesn't matter in a dub, excessive, gratuitous violence isn't likely during an episode about baseball and I doubt this episode featured any underaged suggestive content. Unless the weirdos making this show put Mayl in a cringe-worthy skimpy cheerleader outfit (she's eleven people!), and she was on screen too long to cut her out, but I doubt that. The author of the synopsis I'm reading says it was a good episode, so I'm assuming it wasn't cut because it was boring either, so I'm going with scheduling being the reason this episode was skipped.

Star Force: Two Bonds

Plot Synopsis
A lot happens this episode. Since Gemini isn't attacking Cancer to fill the Andromeda Key, Geo quickly figures out that Sonia and Harp are in danger. Sure enough, Gemini Spark attacks her, and end up spraining Harp Note's ankle. MegaMan arrives just in time before she is killed, and in the ensuing battle, MegaMan hits a strong enough attack to break Gemini Spark's Wave Change, revealing Pat Sprigs as the human host.

Pat makes some remarks about how the Earth is done for, and taunts Geo directly before retreating. MegaMan takes Harp Note back to his house to treat her leg, and Sonia and Geo meet officially for the first time. Geo mulls a bit about Pat's betrayal, but Harp points out that Pat has been taken over for so long, his human consciousness is gone completely. Omega-Xis points out that the chances of saving Pat are next to nothing. Sonia tells Geo to not give up, and they get a call from AMAKEN labs.

The Star Carrier is now completed, or at least, enough for them to use it. Tom Dubious is still working on Matter-Waves, which were introduced in Star Force 2, and we won't see them until Tribes (the next series). The Star Carrier is capable of loading Battle Cards faster, and can detect EM-Life Forms, a powerful weapon for MegaMan.

At the end of the episode, Gemini Spark takes what energy he has from the Andromeda Key, and activates it.

Critique
Man, Geo sure got over Pat's betrayal a lot faster in this show than in the game. I really like the fight between Gemini Spark and MegaMan this episode. When the show first started, MegaMan was significantly weaker than Gemini Spark, but by this point, with the use of the Star Force, MegaMan is stronger this time, if only by a tiny amount. Gemini is no match for MegaMan's Star Break attack, so it sets up an interesting dynamic. MegaMan can defeat Gemini, but Gemini doesn't need to fight MegaMan, so long as he has the Andromeda Key.

The fight isn't totally one sided either, like the fights in NT Warrior usually are. While it's not a long fight, you definitely see some desperation in Gemini Spark to keep MegaMan from hitting the Star Break.

Finally, Cancer's reaction upon learning Harp Note is Sonia Strumm is priceless.

Rating: Thumbs up!

Wednesday, December 30, 2009

NT Warrior: Working for Grave!

Plot Synopsis
Maddy is sick of working at #1 Curry, so Gauss offers her a job with Grave. She accepts with stars in her eyes. Mr. Match and Count Zap are furious at her leaving, but Yahoot says she'll always have a place at the curry shop.

Meanwhile, Commander Beef and the net agents need Lan to get them into a party Gauss is hosting, through Lan's connections with Yai. They suspect a Grave secret meeting is being held there, and plan to go in under cover.

When they arrive, they find out it was a setup to lure them into a trap. Gauss traps them in a room and starts to fill it with water. This makes Maddy a bit nervous, and she gets weary of Grave and Gauss. "We did some rotten things at World Three, but we never took it this far!" says Maddy.

List of Offenses by World Three
  • Arson
  • Multiple Kidnappings
  • Hijacking a Subway Train and Trying to Crash it
  • Burglary
  • Freezing the City's Water Supply
  • Hacking the Traffic Signals
  • Hypnotizing everyone into animals
  • Hacking Robotic Fish
  • Assault
  • Fixing the N1 Grand Prix
  • General Acts of Terrorism
Oh but they never tried to kill anyone directly. I'm sure nobody would have gotten hurt in any of those crimes. Anyway, Maddy has a change of heart and decides to help Lan and the Net Agents against Gauss, who now has completely lost his marbles.

Gauss escapes, and Maddy decides to go work back at the Curry shop, with a brand new, better outlook.

Critique
If I liked Maddy before this episode, here's where I stopped liking her. Her character development here is nonsensical, and her motivations are contradictory. This episode focusing on her was probably a bad idea.

On the other hand, there are a few good moments here, and I like how over the top insane Gauss is. Lan actually has a few good lines as well, just look at that shit eating grin in the first screenshot! How can you not love that?

The animation in this episode is pretty hit and miss though, and a huge chunk of the lip syncing is only two frames of animation. It's especially bad in the opening scenes. This episode has it's moments, but it is pretty mediocre overall.

Rating: Thumbs down.

Star Force: Negative Energy

Plot Synopsis
Peace has returned to Earth, or so it seems. Gemini Spark is stalking and murdering each individual FMian to collect their Negative Energy to revive Andromeda. They almost fill the key to the top, with only one more FMian to kill, Cancer. Cancer runs to Omega-Xis to help him before he is killed.

Gemini Spark may be restarting the destruction of Earth, but MegaMan has a new weapon of his own, the Star Carrier.

Critique
For a kids' show, this episode is particularly brutal. The violence here is off the charts, as most of the FMians are stabbed to death, and give an agonizing scream at their assassination. On top of this, most of them are shown to have a bit of an innocent side just before their death. Wolf is watching Mayu with fond memories, Ophiuchus is shopping for herself, Libra is packing up his food and other memories, and Crown and Cancer are off to a Sonia Strumm concert. I really think if this episode was shown in the US, it would have undergone some heavy censorship by Viz. Probably something like showing Gemini imposing a threat on the FMians, and then cutting away.

There is a nice touch also in showing Sonia rehearsing the opening title theme for her concert though.

While this episode is brutal, it also shows how well developed the FMians were, because they are finally shown in a sympathetic light. It's really too bad Pat's character was a bit hacked up from the source material, because his character is sorely undeveloped in this show. Gemini Spark makes a decent villain though, and this episode is ready to hype up the final battle of MegaMan versus Gemini.

Rating: Thumbs up!

NT Warrior: The Incredible Rush!

Plot Synopsis
A bolt of lightning strikes SciLab one day, causing a cat virus to escape into the real world, and grow to a colossal height, towering over sky scrapers ala Godzilla. If you're thinking that's really fucking insane, I'll remind you that we haven't gotten five minutes in yet.

The next day Lan get's a visit from Rush, in the real world. Apparently, Rush and the cat virus are projecting solid holograms some how. That's seriously the explanation given, "some how." In addition to this, everyone's net navi's have turned into cats! The internet has already soured me at the idea of horrible fan art this will spawn...

Lan's Dad, Yuchiro, has come home to fix everything by writing a vaccine program, but since he doesn't know what the virus looks like, it'll take to long to make it. Lan and his friends set out to catch the cat virus. This ends up with Yuchiro summoning lightning, with his fucking laptop, into Rush, which grows him to a huge size to match the virus kitty. Rush sends the virus cat back to the cyber world where MegaMan and friends capture it. A vaccine program is written, and everything goes back to normal... except Rush still hangs out in the real world.

Critique
I seriously don't know what the fuck. Do I just chalk this episode up to a bunch of crack smoking writers having a field day and go with it? Do I mark it down for the horrible cat jokes and cringe worthy Cat-MegaMan and Roll? I mean, it's bad, but it could have been worse.

All I have to say is this. Rush saves this episode, as insane as that sounds. Maybe an explanation is better left out how the hell Rush is in the real world, and really, this incarnation of Rush is better than the fucking Scooby-Doo wannabe of Ruby-Spears. I'm tempted to give this episode a thumbs down on all the cat shit, but truth be told, the monster movie sized fight between Rush and the cat virus has to be seen. When Rush whips out the Bone-Chucks, I was in stitches the first time I saw it. This two minute sequence could be the best scene in the entire show's history, and I'm including Axess, Steam, Beast and Beast+ in that. I mean, I think this is the first time I've actually laughed out loud to this show, and that's worth something right?

Rating: Thumbs up!

Tuesday, December 29, 2009

Star Force: Brother Band

Plot Synopsis
Meanwhile, on the good show (that last NT Warrior really jaded me), MegaMan rushes to fight the FMians attacking the city. The battle goes on for a bit, and Harp Note joins, when suddenly the FMian King, Cephus, beams a transmission to Earth. He calls back his FMian soldiers home, and says the invasion of Earth is over. Aaron Boreal figures that the Space Station Peace, finally transmitted the Brother Band to planet FM, and helped soothe the tensions enough to win over the FMian King's heart.

The FMians aren't quite ready to leave Earth though, so they figure they'll spend a few days actually enjoying the planet. They all head different ways, but Taurus decides to hang back and rest.

Not everyone is happy with the King's decision, and Gemini Spark sneak attacks Taurus from behind, killing him (wow, someone died on camera on this show?), and filling the real Andromeda Key quite a significant bit. We then see the ice encasing Andromeda crack just a bit.

Critique
About as straightforward as you can get for a plot. The Brother Band ending the war seems like a cop out, but with Gemini's betrayal, it's obviously just a false climax. Most of the episode is fighting fighting fighting, and it isn't the best animation this show has had, but it's adequate. Not a bad episode on its own, but the shock value of Taurus's death seals the deal on the rating.

Rating: Thumbs up!

NT Warrior: Chess Mess!

Plot Synopsis
World NetChessBattle champion Tora Aragoma is bored that no one is offering him a decent NetChessBattle (whatever the hell that is), so ShadowMan slips him a clue that a great opponent is in DenTech city, Lan. Tora heads to DenTech and goads Lan into challenging him, with the stakes being that loser gets the others' Net Navi. Lan is hesitant, but MegaMan tells him to go for it. After Lan agrees, he realizes he's never NetChessBattled before, so Mayl decides to help him out, as she's regional champion. Tora then up the odds that if he beats them, he gets Roll too.

The match begins and at first, Lan doesn't know what the hell he is doing, but somehow picks up the rules that don't make any sense at all. See, apparently it's like a regular NetBattle, but it has chess pieces, and the pieces move, and the Navi's shoot each other, or some shit, I don't fucking know. Lan pulls out a surprising move, and is about to win the match, when he stops MegaMan from firing because Roll is in the way. Tora uses the opportunity to get a strike in to win the match, but he has a change of heart, respecting Lan and MegaMan for protecting a friend over winning. KingMan and MegaMan exchange a sportsman hand shake when suddenly ShadowMan appears and attacks. Well despite MegaMan being weakened from a NetBattle, Lan activates Instant Win, and Elec Team style takes out ShadowMan in one shot.

After the match, everyone gets to keep their navis, and Lan and Tora exchange some pleasant words before breaking out into an argument about who actually won the match.

Critique
This episode is so lame. Let me talk about Battle Network in comparison to NT Warrior for a second here. Battle Network has a lot of different villains/rival characters, but they generally have enough time to build them up within the games relatively 10 hour time frame. In NT Warrior, they crunch that down into 20 minutes, and a lot of the time, we never see that character again. Whoopdie fucking do!

This is an episode that does nothing but try and build Tora up as a legitimate challenge to Lan, and the writing is so over the top blatant about it, it just comes across stupid. This is the gist of the script.

Tora: I'm Tora! World Famous NetBattler!
Lan: I'll take you on!
Lan's Friends: Don't do it Lan! He's too tough!

Later

Tora: This will be easy, I'll fight ten of you at a time!
Lan: (Thinking) Man, this guy is tough!
Other People: Tora is a super world famous all powerful NetBattler! Oh my god, he's using the super secret double ninja flaming swan spin light meteor attack!
Someone Else: That attack has only rumored to exist!
Another Person: It's an ancient technique handed down by a samurai dragon farmer that only legends know about!
Lan: MiniBoomer chip in!
Tora: WHAAAAAAAAAAA?!

Later

Lan: That sure was a good fight!
Tora: Yes it was! Boy, I sure feel all weak from NetBattling now.
KingMan: As am I.
Lan: Indeed.
MegaMan: I agree as well, I am also weak from NetBattling.
ShadowMan: And now I will use this opportunity of which I had setup upon the two of you to get you weak from NetBattling each other to take advantage of you to attack the both of you now that you are weakened from NetBattling each other from this ever so brilliant plan of mine. Prepare to be deleted from whence I shall be dispensing the deletion upon your weakened state!
Lan: Style Change!
MegaMan: Mega Buster!
ShadowMan: Hark, I am defeated!
Narrator: ShadowMan logging out!

Ok, so this isn't an exact transcript, but I swear to god the writing is just as retarded as this. I did like the small nod to the Deep Blue vs Garry Kasparov chess match though.

Rating: Thumbs down.

Sunday, December 27, 2009

Star Force: Confession

Plot Synopsis
The episode opens up with Gemini Spark standing over the FMian super weapon, Andromeda, which has resurfaced after a volcano eruption. Not confident in their cohorts abilities to collect negative energy for the Andromeda Key, they plan to step it up.

That day, Geo is walking to school, with Luna, Bud and Zack following behind, when he suddenly takes off and bolts the opposite direction. Fearing he's returned to his truancy days, Luna, Bud and Zack take off after Geo. They catch up with him, when Geo informs them that they found the remains of a space station at AMAKEN, the space station Geo's father was at.

The space station was given the task of establishing a link between planet FM and Earth, with a technology called the Brother Band, and this piece of the space station they found was still transmitting to planet FM. Omega-Xis realizes that this is Kelvin Stelar's doing, and finally informs Geo of the events that transpired on the Peace Space Station.

Omega-Xis lead an assault on the station, with the 9 other FMians. When he got there, he saw that Kelvin matched his frequency, and figured he could possess him for a wave change. When he entered Kelvin though for some reason, all of his hostility "melted away," and suddenly Omega-Xis had a change of heart. The space station was in wreckage, so Omega-Xis transformed all the crew, and Kelvin, into EM-Beings, which would keep them alive. Omega-Xis apologizes for leading the assault, but Geo is just happy to hear his father is still alive.

Just then, sick of all their failures, the FMians all at once, start an attack on Echo Ridge. Geo EM-Changes to MegaMan, and him and Omega-Xis rush to the fighting.

Critique
We've been dicking around a lot lately with side stories, character development, and a lot of skirmishes, but now we're moving on to the climax of the series. I really think the reasons for Omega-Xis's betrayal of the FMians in this show is a bit weak, as in the game, he did it for revenge, and that motivation makes more sense to me, and I think it develops his character a bit better towards the end.

Of course this isn't the game, and the climax to this show, although different, is still enjoyable. This is the sort of episode where a lot of important information is revealed, while building up the suspense. This episode would have been better if it were longer than ten minutes, but at least the reveal is nice to have.

One thing I thought interesting was that the Brother Band was one single project, where as in the game, it's almost like adding a myspace or facebook friend. The function of the Brother Band is a little different, although the connotations are the same, and I found it interesting that none of the characters knew what it was, but only because I played the games. Sometimes I think the show uses certain aspects better for the narrative, because in the games, the Brother Bands feel more like a game play device more than anything. All in all, this is a decent episode.

Rating: Thumbs up!

NT Warrior: Guess Who's Coming to NetBattle!

Plot Synopsis
Some guy is on a huge NetBattling winning streak, and Lan finally steps up to challenge them. Unfortunately though, their battle is interrupted, and wacky hijinx ensue. Don't just about half of the episodes of this show start this way? Anyway, the NetBattler's name is Whip, and he's running from some women in black suits. Lan gets Whip away from them, and finds out that he's a tourist. Whip offers to NetBattle Lan with his Navi, KnightMan, if Lan shows him around, and Lan agrees.

They wander around from place to place, and eventually come to a rest on a hill. There's television broadcasting the news, and it shows Princess Pride from Bright Land is releasing a new anti-virus program. This seems work up Whip, who quickly draws Lan's attention away from the monitor. Lan talks about how nice it must be for Princess Pride, but Whip says the Princess has a pretty miserable life filled with a lot of restrictions.

Finally, something fucking happens in the episode, and members of Grave show up to talk about taking out the new anti-virus. I can't believe I'm happy to see Grave by this point, and I hate Grave!

Then Lan and Whip spend a few minutes running from more of those women, and after they get away from them, they find themselves soaked in a fountain. When they go change, Lan sees Whip in a Kimono and realizes that Whip is a girl. They decide to finally have their NetBattle when ShadowMan interrupts it, and traps Lan in the stupidest god damned thing ever. Lan gets picked up by a giant claw game, and put inside a human sized, pop-ball-toy-holder-thing... you know, the stuff you get out of those quarter machines at the store. Whip has to smash the damn thing open with her bare hands, before Lan activates a style change on MegaMan and sends ShadowMan running.

Whip thanks Lan for his time, gives him a kiss, promises to come back or whatever and then goes to the women who were chasing her. We then find out she's really Princess Pride (although I'm fairly sure they didn't think we wouldn't figure it out by now), and she goes and gives a press conference about the anti-virus program. Lan's friends talk to him about Princess Pride, and Lan doesn't even figure out that he was spending the entire day with her.

Critique
ugh. ugh. uuuuuugh! This episode is fucking awful! It's so stupid, so cheesy, so cliched, and so fucking boring! A good chunk of the episode is just spent dicking around doing nothing! And the whole story of a rich girl trying to escape her boring, over-protective life style has been done way to many damn times, it's completely uninteresting.

I hate to give the games credit for any of their writing, but Princess Pride was a lot more interesting in Battle Network 2. At least she tried to kill Lan there! Also, what the hell is up with the way ShadowMan traps Lan? I mean, I know it's dumb to question some of the internet and computer stuff with this show, but why on Earth would you make a Pop-Ball thing so hard to open that you'd have to smash it with some blunt force? And if you put some science into it, shouldn't Lan have suffocated? Wouldn't the pressure of the ball being sealed make it impossible for Princess Pride to break it with her bare hands?

Also the battle scene is dumb too. MegaMan is completely trapped while Lan is, but as soon as Lan gets out, MegaMan frees himself without any help. Well just what the hell was the problem then? Also, the animation in this episode seems off, not the whole episode, but parts of it. And I know it's stupid to complain about the Anime style when watching an anime, but Jesus H. Christ, Mayl's eyes are fucking huge! She must go through a gallon of Clear Eyes with every use! Damn!

Let it be known, that this is easily the worst episode of NT Warrior up until this point in the show. I hate this episode. Some episodes are bad, but have a few saving graces, this one... not so much. They really just tacked on an action plot to a romantic comedy, but what we ended up with was a horror of a show.

Rating: Thumbs down.

Saturday, December 26, 2009

Star Force: Skeleton Change!

Plot Synopsis
The EM-Wave comet is still hovering around the Earth, making the FMian's act all screwy. Crown Thunder, with his enhanced power however, heads to the natural museum to take control of all the dinosaur fossils. Geo and everyone just happen to be down there at the time, and Geo pulses in to fight, but Omega-Xis keeps refusing to help for a variety of trivial reasons that he considers not very gentlemen like.

Fighting on his own, without any weapons, Geo has no choice but to dodge Crown Thunder's attacks, while the FMians watch on a monitor. Crown catches MegaMan, and just as he's about to finish him off, Wolf Woods, unable to resist his new love of bones, shows up and snatches one of the bones off of Crown Thunder's legs. This frees up MegaMan, and the comet goes out of range of the Earth. Suddenly, Omega-Xis snaps out of it, as does everyone else, and MegaMan blasts Wolf Woods and Crown Thunder with an Ice Pegasus Star Break. They escape and everything is back to normal.

Critique
Pretty good episode, although the ending is a bit of a cop out I think. Omega-Xis has some pretty funny lines like how "rude it would be of him to blast fire out of his mouth at someone." I gotta hand it to some of the artistic direction here, as seeing MegaMan's lifeless looking body hanging out of Crown Thunder's jaws is a bit horrific.

This episode marks the end of the middle, and now we're making our way towards the end of the season. There's been a few lamer episodes in the mid season, but quite a few good ones as well. Things really start picking up for the climax from here though.

Rating: Thumbs up!

Friday, December 25, 2009

NT Warrior: The CutMan Brothers!

This episode only aired in Canada.

Plot Synopsis
We start off with a retelling of CutMan's deletion at the hands of MegaMan, told through one of CutMan's relatives, depicting MegaMan as a merciless thug who ambushed him... wait a sec... when did CutMan get deleted? The last episode with CutMan was Countdown to Catastrophe, and CutMan clearly logged out at the end of that episode. There aren't any missing episodes between then and now that the dubbers skipped, so was there some deleted scenes somewhere?

The last two episodes don't seem to have any room in the narrative for CutMan, and it doesn't make sense to me that the dubbers would go as far to change the standard Navi Deletion animation to making it log out for CutMan instead, especially when they've deleted other navis too so... what happened? Hell, even MegaMan seems confused about it later in the episode, but all well I suppose, let's just roll with it.

Anyway, the CutMan Brothers figure that MegaMan is an evil force, bent on taking over the universe, and that he must be stopped. They seem to believe they are fighting for justice, and probably aren't aware that CutMan worked for Grave, or so it comes across that way. They start off by sabotaging Lan's alarm clock, forcing him to run late to meet up with Mayl, Dex, Tory and Yai for pancakes. Lan rushes to a pay phone to jack MegaMan in to tell his friends he's running late, hoping they'll go easy on him if they get pancakes without him. When MegaMan gets jacked in, the CutMan Brothers cut communication between Lan and MegaMan.

The CutMan Brothers ambush MegaMan, aided by ShadowMan, as Lan searches for his navi. Lan runs into Chaud, and by sheer luck or Deus Ex Machina, they find MegaMan jacked into a haywire noodle machine. ProtoMan jacks in to help fight off ShadowMan while Lan activates a style change on MegaMan to take out the CutMan Brothers. The day saved, Lan runs into a very angry Mayl, Dex, Yai and Tory, and he begs their forgiveness for being late. Mayl tells Lan that he has to get up tomorrow and make everyone pancakes, and Chaud decides he wants some as well.

Critique
The whole premise is confusing right off the bat, as is a good chunk of the episode. Maybe there was context in the original Japanese airing, but in the US (or rather Canada I suppose), we're missing some crucial elements, like you know, CutMan getting deleted.

Past that, there isn't a hell of a lot of story to tell, it's pretty much MegaMan fighting the entire episode, but a good chunk of the dialog is just god awful. I can't tell if the CutMan Brothers are purposely supposed to over state every stupid thought they have or not, and Lan and MegaMan make some of the worst puns of the entire series. The type of stuff that would put a Ruby-Spears cartoon to shame, these puns are so bad. The writing this episode is pretty groan worthy.

On the other hand, the art in this episode completely saves it. The CutMan Brothers attack with Paper Doll things which look to be heavily inspired by Okami, and that is definitely not a bad thing. There's a good deal of eye candy, and the environments look good, even though it has never made sense why there would be all these Navi villages and cities to me, but the look is great. The opening sequence in the beginning looks pretty cool as well.

I'm giving this episode a thumbs up, but just barely. If the artwork was standard this episode, I'd have no problem giving it a thumbs down. The writing is easily the worst part of this episode. They don't talk much, but what they say is horrible. Still, this episode is worth checking out for the visuals.

Rating: Thumbs up!

Thursday, December 24, 2009

Star Force: Omega-Xis is a Gentlemen

Plot Synopsis
A comet made entirely out of EM-Waves is passing over the Earth in its normal 240 year cycle, called Rajione the Sixth, and Geo is watching it with Luna, Bud, Zack and Pat. The comet is pulsing out EM-Waves, and Omega-Xis is acting really strange from it. He begins acting overtly friendly and sugary, and all his comments are laying the sappiness on pretty thick. Pat is also experiencing affects from the waves, and clenches his chest tightly and falls ill, presumably his connection with Gemini is causing this.

Geo takes Omega-Xis to AMAKEN, and Aaron Boreal tells him that the comet must be causing it and affecting all EM-Beings, and it should stop after the comet passes. At the FMian secret base, everyone's going insane. Wolf is running around barking like a dog, Taurus is asleep, Ophiuchus has her estrogen pumping waaaaaay abnormally high, and Libra can't stop greeting people. Cancer and Crown seem to be unaffected by the comet, personality wise. Crown comments that he has actually gained power, and Cancer feels he has too. They decide to seize the opportunity to destroy MegaMan.

Geo is later on a school field trip to the natural history museum, when a colossal sized Cancer Bubble starts attacking the city. Geo Pulses in, but Omega-Xis refuses to fight, saying that violence is savagery, and that Geo and Cancer should settle their differences with words. Cancer Bubble doesn't seem to care about talking and attacks. MegaMan is just about done for, when Cancer tries to crush him with his giant claw. MegaMan catches his claw above his head, and notices that Cancer is only appearing to be giant sized, but his weight and fighting abilities are the same. MegaMan uses this knowledge to take out Cancer pretty easily by flinging him into a building. Omega-Xis then congratulates Geo on not resorting to fisticuffs.

Crown is watching from afar, knowing that since the comet is also affecting MegaMan, he has a distinct advantage.

Critique
This episode is insane. Omega-Xis says some really corny, cheesy stuff, and it's just god damned hilarious. I like the fake out they have of making Cancer appear to be threatening, but all of that just being an illusion. There is also some pretty good music that starts up when Cancer attacks the city. There isn't a lot to say about this episode though, it's mostly humor this time around, but it's still a good episode.

Rating: Thumbs up!

Wednesday, December 23, 2009

NT Warrior: Crimson Flash!

This episode only aired in Canada, possibly because the imagery with TorchMan is a bit violent for this show even, without the associated humor. About this point in the series, the show got shown in whatever the fuck order Kids WB felt like, and the next episode they aired from the last one was seven episodes later. There wasn't any real break between the last episode and the next one they aired, so I have no idea what the fuck.

Plot Synopsis
Mr. Match is lying unconscious in a hospital bed, and the other WWW agents are waiting for him to come to in the waiting room. Well look at that, the WWW agents are friends after all! They're really worried about what they're going to tell Mr. Match about what happened to TorchMan. Just before the opening credits, we see Mr. Famous looking over a hologram of a very damaged TorchMan, "you'll do nicely," he says.

We're then taken three episodes back to the Virus Factory episode, where MegaMan, Roll and Glyde find a wounded TorchMan lying in the sewers. The scene is replayed where TorchMan relays the information about Grave's virus factory to MegaMan. When MegaMan leaves, the scene continues from Mr. Match's perspective. He's lost contact with TorchMan, so Maddy, Zap and Yahoot jack in their navis to NetCity to look for him.

For this show, the next scene is a little intense. Back to TorchMan in the sewers, he's approached slowly by a mysterious Navi. TorchMan trembles with fear, as FreezeMan shows up and starts attacking the defenseless navi. He breaks off TorchMan's arm, which bleeds data everywhere, and Mr. Match just barely catches a glimpse, as FreezeMan sends an attack that sends a power surge through the PET, shocking Mr. Match unconscious. TorchMan tries to crawl away, but FreezeMan slowly follows behind him, and finishes him off with a final blast. Unable to jack out, TorchMan is deleted.

Mr. Match awakens in the hospital and checks the PET to confirm what just happened. He heads back to some sort of base WWW has setup, where he has TorchMan's frame stored. It's in horrible shape, but Mr. Match vows to bring TorchMan back, and have them take their revenge on FreezeMan and Grave.

We jump forward to the last episode that aired, showing the penguins freezing over the city. In #1 Curry, Maddy, Zap and Yahoot are serving Mr. Famous as they are watching the destruction Grave is causing go on, maybe a little jealous about it. Mr. Famous brings about his PET with a new navi, HeatMan. He's built HeatMan to take down Grave, but he needs TorchMan's data to finish him. In the mean time, he's inhibited HeatMan's functionality so not to over accelerate his processors or something. I guess HeatMan is under-clocked?

Despite his inhibitors, HeatMan is still powerful enough to blast all of the remaining WWW navis, forcing them to all log out at once. They decide to take HeatMan to Mr. Match but are stopped by the penguins. The penguins freeze WWW, but HeatMan manages to take them all out. Mr. Famous gets to Mr. Match and tells him of his plans, that if TorchMan's data goes into HeatMan, TorchMan will live on, and Mr. Match will be able to stop Grave. Mr. Match is reluctant at first, but Maddy convinces him.

We go back to the fight between MegaMan and FreezeMan. With FreezeMan within his sight, Mr. Match jacks in HeatMan, and fights FreezeMan. The conclusion of the episode brings everything up to speed with the end of the last episode. Mr. Match is certain him and HeatMan will make a good team.

Critique
I gave both the Virus Factory, and DenTech City's Deep Freeze thumbs down, because I thought the episodes weren't very interesting. This on the other hand, is a great episode. It's Mr. Match's strongest for sure, and the intensity really heightens the excitement of the episode. This episode seems really short as well, because it moves really fast. The splicing in of the last episode could have been lazy, but those scenes are more or less to establish the time these events are happening, rather than for filler.

When you have a stronger supporting cast than the main cast, they tend to get some screen time, and it's interesting to see how the former main villains can be shown in a sympathetic light. Mr. Famous starts making his role known a bit, though it gets much more focused later on, and I think giving him an English accent works well for the character. The good characters keep this episode going, and there's enough emotion to keep it interesting as well. This is one of the few episodes this season that works well.

Rating: Thumbs up!

Star Force: Double Luna's Heaven and Hell

Plot Synopsis
Cancer comes into Ophiuchus's room while shes away, and decides to help himself to the money shes collected to fund a little project he has. Meanwhile, Luna has finally gathered up the lunch she made for MegaMan, and heads to a Space Needle type of tower to survey the town for trouble, figuring if trouble starts, MegaMan will head to that location to stop it, and Luna will be able to give him lunch there.

Geo follows her to the tower, and of course is worried that Luna's efforts will go to waste if he doesn't show up as MegaMan. He considers Wave-Changing just to make her happy, but just before he does, trouble really does start that requires his immediate attention.

Ophiuchus returns to the FMian base to find that Cancer has stolen her money to buy some sort of ice making device. We then see Cancer Bubble riding atop a giant glacier through the city streets, smashing cars and such with it. MegaMan shows up to stop it, and Luna runs head first into danger with stars in her eyes to give MegaMan his lunch. After she almost gets attacked in the fight, MegaMan tells her to beat it, and she runs off and hides.

Cancer Bubble is happy he's winning until Ophiuchus Queen shows up. She's really mad, and upset, that Cancer took her money, and she demands he pay her back, all of this happening on top of the iceberg in mid battle. With her choking Cancer to death, MegaMan uses the distraction to use a Fire Leo Star Break and destroy the machine and fire a shot off at them. The FMian's retreat, and the iceberg is about to crush Luna, but MegaMan saves her at the last second.

Finally safe and alone, Luna nervously hands MegaMan the lunch she made for him, and to Geo's confusion, the lunch actually tastes good. Luna watches MegaMan excitedly taking each bite, as Geo actually seems to enjoy the food.

Ophiuchus on the other hand is upset and crying at her lost money, so Cancer and the other FMian's feel bad for her, and pool their money to get her an expensive piggy bank. They put all their money together and now they are completely broke, which pisses off Ophiuchus even more that they wasted all of their money AGAIN!

The next day, Luna is trying to think of more ways to impress MegaMan, when she sees another show on tv, talking about girls that can clean. Suddenly, she bursts into Geo's room with a vacuum cleaner, kicking him out while she tries to tiddy it up, badly of course. Geo yells at her to stop messing up his room, and his mother giggles to herself.

Critique
This episode is a little bit sappy sugary sweet, but Geo has enough good lines to keep it from being almost unbearably cutesy. The best exchange in the episode is when he's actually eating lunch.

Geo takes a bite out of Luna's lunch, wincing his face before tasting it fearing the worst, but seems surprised after it's in his mouth.
Luna: How is it?
Geo: ...It's good.
Luna: Really!?
Geo: Yeah... it's a mystery...
Luna looks shocked for a second as if to say, "what!?"
Geo: N-No, nothing!
Luna: Have some more!
Geo: Okay...

The subplot with Ophiuchus also works well as the humor and timing are very good. This whole episode works great with character development, despite how odd it looks for costumed MegaMan sitting in a park, eating lunch with a girl. It's funny to see how Geo is nervously and clumsily handling the situation while trying not to disappoint Luna. Thank god this show is really innocent with the romance angles here, because Capcom, and indeed many other shows in japan, already have a lot of problems with underage girls being a little lewd... yuck. Good episode, that barely walks the line of being overtly cheesy and sappy, to some fans though, they'll find this episode adorable. Take that with however you can stand that type of scenario.

Rating: Thumbs up!

NT Warrior: DenTech City's Deep Freeze!

Guess who gets frozen solid in ice again! This episode is the first introduction of Mr. Famous, although he isn't named in this episode.

Plot Synopsis
DenTech city is engulfed in a heat wave, so to cool everything down, a new gadget has been released, a personal air conditioning unit robotic penguin. The thing has been selling lot hot cakes, and just about everyone in the city has one, just as Grave had planned.

Meanwhile, Yahoot has opened a curry restaurant in DenTech, with the WWW operatives as his employees. Maddy and Count Zap are lounging about, since no one is buying curry from the hot weather, and Yahoot didn't buy one of those penguins. That's when Mr. Famous walks in for some curry. This is the start of a sort of "double plot" idea. I'm not sure of the exact terminology here, but essentially this starts a subplot that becomes the main plot of the next episode, and this episode's plot becomes the subplot of the next episode, so the two plots are running concurrent with each other, with a different focus each episode to bring the entire plot into perspective. I wouldn't call it a Rashomon technique, since everything is more or less purported objectively without any contradiction, but I suppose that's a similar idea by taking multiple accounts into a full story.

Anyway, continuing the focus of this episode's plot, the penguins are actually being controlled by Grave, and one of their Navis, FreezeMan. FreezeMan uses the penguins to start a blizzard in the city, which freeze all of Lan's friends, and the penguins come after him. In addition to DenTech's blizzard, NetCity is also frozen in cyber-ice! Lan tries to find a place to jack in MegaMan into NetCity, but the whole city is frozen. Lan eventually ends up in the only place not frozen in the whole city, Yahoot's #1 Curry. Luckily for Lan, all of WWW has ran out of the restaurant chasing after something only a few minutes ago. Lan jacks MegaMan into NetCity.

While there, MegaMan runs into FreezeMan, and they have a battle. MegaMan fairs decently enough at first, but FreezeMan gets the upper hand and has MegaMan on the ropes. Just before MegaMan is about to go down, a fire based navi shows up and ambushes FreezeMan. The navi is HeatMan and he has sworn revenge against FreezeMan and Grave. FreezeMan doesn't seem to know what the hell HeatMan's talking about, but he doesn't have to find out as HeatMan starts fighting him. FreezeMan retreats, and HeatMan fries all the penguins, saving the city. MegaMan thanks HeatMan for his help, but HeatMan threatens MegaMan, saying the next time they meet, they'll be enemies. Lan doesn't know what the fuck, and then we see a scene of Mr. Match delivering curry, grinning smugly to himself.

Critique
There's something to be said for imagery, and an evil penguin robot is a bit of a humorous thing to see. There isn't anything flawed with this episode's story, I mean, aside from small ridiculous shit that no one expects you to take seriously, like how there's no way a group of penguin robots that size could freeze people in seconds, or the typical "why is the cyberworld coded to be so vulnerable" type of stuff in a typical episode. It's not like kids are going to care about that stuff, and this episode kind of has a "Ruby-Spears" Mega Man type of feel to it. Over the top, complicated cartoony destroy the city plot!

On the other hand, it's not all that good an episode. It's not terrible, but it doesn't really reach the potential it had. If the episode had more humor to it, I think it would have really done much more for it. FreezeMan is a pretty boring villain, in both looks and personality. He's really mild, and lacks any real qualities that make him interesting, like the insanity of Count Zap or WackoMan, or the drive and cutting edge of Mr. Match and TorchMan, or even just the average arrogance of your typical throw away navi. FreezeMan seems like the type of guy that collects stamps online while on break from his accounting job, he's just really bland. I like how there was a tie-in to the Ice Stage chip, which seems like a tough idea to translate, but that's the kind of thing only a fan of the games would pick up on and enjoy. I also liked that MegaMan actually had some difficulty in the fights, and even didn't win the day himself this episode (even though he should probably have no problem considering he's runner up in the N1 Grand Prix).

Then there's the "double plot" thing I was talking about. Without the next episode, there's a lot of seemingly Deus Ex Machina, and jumping between sections of the plot. HeatMan comes out of nowhere, although we're alluded to Mr. Match helping out at the end, but it still doesn't make much sense without the context of both episodes. Add to this that the next dubbed episode only aired in Canada, and there's even more problems with this episode.

Lastly, there is a really jarring jump cut in the middle of the episode, that my instincts tell me was done by the dubbers, but I'm not sure on that. In this sequence, Lan is surrounded by penguins, holding his PET. MegaMan tells him to run, then an establishing shot shows a bunch of penguins freezing the city. The very next shot, shows Lan far away from the penguins, but he's suddenly realized he dropped his PET and turns around to go get it.

What's missing here is what is called, cutting to continuity. It's a pretty simple technique, that you learn first day in film class, and is a global concept with films, tv, and cartoons. It's something that everyone is so used to seeing, that you probably know what it is from instinct, even if you don't know the proper name of it. Basically, show a series of shots in sequence, where important details are given to the audience, so they can fill in the blanks of what happened. A common example is a person going to work. They open their door, next shot they get in their car, next shot they start the engine and pull out of their driveway, next shot they are driving down the road, next shot the arrive at their destination. We don't show the entire trip, but you can fill in the blanks as to what happened. In the above sequence, we are missing some crucial data about how Lan gets away from the penguins and why or when he dropped his PET.

The sequence should have gone something like this. After MegaMan tells Lan to run, the next shot shows Lan taking off running. While running, we get a shot of a close up of the PET falling out of Lan's possession somehow, next shot, Lan is still running while the PET lays on the ground. We can then cut to the penguins attacking the city, and then cut back to Lan realizing he lost his PET somewhere. It's not like this killed the episode, it's just a weird idea to have the show stop and have Lan find his PET, when we never saw him lose it. My instinct tells me for some reason the dub felt it necessary to cut a scene somewhere here, as this isn't a very typical mistake anyone filming makes, even amateurs, and it seems to me that, in its full uncut form, that there would be some shots describing what I have stated above. I could be wrong though, and the original episode could very well be exactly as this episode is.

Overall this is a bland episode. It won't hurt to watch it, but there isn't a lot to get out of it either.

Rating: Thumbs down.

Monday, December 21, 2009

Star Force: Double Luna's Great Struggle

Plot Synopsis
Luna is a bit depressed that, despite all her efforts, MegaMan doesn't seem to pay much attention to her (probably because Geo is dead set against anyone finding out his secret identity). After watching several channels of TV which tell her most men like women who can cook, she decides to dedicate herself to learning the craft, so she can cook for MegaMan. Unfortunately for Luna, she's not very good at it, and her food is practically toxic.

Meanwhile, Ophiuchus (who has taken the appearance of Luna, thus the title of the episode) is frustrated that she alone is the sole provider of the group. She works all day to bring in enough money to support all of them, since they won't get jobs, and they complain to her that they don't like the food she brings home. This pisses her off, since it's all she can afford, and they keep wasting money.

The next day, Luna and Ophiuchus are shopping at the store, narrowly avoiding each other the whole time. Luna is picking up expensive cooking ingredients like fresh vegetables and the like, while Ophiuchus is running from bargain to bargain, picking up the cheapest food she can get. Luna happens to run into Hope Stelar (Geo's mother), and asks her if she can teach her how to cook.

When Geo comes home, he's shocked to see the class president at his house, and then is even more nervous when he learns she is cooking for MegaMan. Luna practices day and night under Hope's instruction, feeding Geo -who is not having a good time- each meal as a test subject. Despite her failures, Luna keeps trying, and it even amuses Omega-Xis who pokes a little fun at Geo for it. At the end of the episode, Luna finally reaches some acceptable cooking standards, and comes up with a dish to serve MegaMan.

Critique
Now here's a character episode that works. It's humorous, the motivations are believable, and the subplot isn't that bad either. There is absolutely no action this episode, but it doesn't need it. Poor little Geo looks so uncomfortable the entire episode, knowing that ultimately all this trouble is for him. Omega-Xis giving Geo a little hard time for it just seals the episode perfectly. Geo is so perfect this episode, just look at his face in the screenshot, he really wants to be anywhere but there.

The whole series, both the show and game, play a little innocent romantic triangle between Geo, Sonia, and Luna. Geo is a bit too popular for his own good really, and they occasional touch upon Geo developing feelings for both girls. The game seems to focus a stronger attachment to Sonia, but the show seems to have him more attached to Luna. While its been touched upon earlier in the series, I think this is really the first episode where Geo takes notice of Luna, nervous as he is. It's a great episode, but definitely not one you couldn't do early in the series.

Rating: Thumbs up!

NT Warrior: Countdown to Catastrophe!

This episode is a re-imagining of scenario two of Battle Network 2.

Plot Synopsis
Sal is taking Lan and his friends on a camping trip through Okkuden Valley, a national forest or park or something. Secretly though, Sal is actually undercover with the Net Agents, looking for a Grave terrorist who has been attacking the water works and other facilities. The Net Agents suspect the Okkuden Dam is the next target, and Lan and his friends just happen to be going that way anyway, so Commander Beef thought they could be of some use. Well probably not anyone else but Lan and MegaMan, I mean, lets get serious here.

During the trip, they run into Speedy Dave, the forest ranger of the park. He's an old friend of Sal's and a big nature lover. He shows all of them a hidden spot with a lot of animals and junk, and then everyone heads to a cabin to stay the night. After everyone is asleep, Sal gets up and heads to investigate the dam, but Lan happens to notice her and follows.

Speedy Dave turns out to be the Grave Terrorist, and he threatens to destroy the dam with his Navi QuickMan if the dam owners do not agree to cease building a nearby new dam. He calls himself the Earth Avenger, and will use any means to protect mother nature. Sal goes down and tries to talk to him, stunned that Dave has turned to terrorism. Dave complains that nobody will listen to him unless he has power, but Lan steps in telling him that's garbage.

Lan jacks in MegaMan to fight QuickMan, but QuickMan keeps him distracted long enough for the dam to almost explode. Before it does however, Dave stops the process, and says he was never going to actually destroy the dam, but just wanted awareness for his cause. Before they can breathe a sigh of relief, Grave operative CutMan, shows up and tries to blow up the dam again. He's no match for instant win style change though, and MegaMan takes him out without any real effort.

Sal says she has to arrest Dave, but she'll help him change his life or whatever. The next day everyone in continuing their hike, and Sal notices more construction cutting down trees and notes that Dave was right about how stupid such destruction is.

Critique
It seems in every cartoon ever made, there is always at least one episode dedicated to pseudo-environmentalism, characterized by selfish humans destroying the homes of bunnies with their big machines and pollution. If only humans would quit advancing civilization for their own stupidity, then we could walk right up to the animals and pet them and live in peace in harmony with daffodils and rainbows shooting out of everyone's asses.

Ignoring the outright junk of this episode, like petting a boar the size of a tank, and the sugary sweet simplicity of the issues this episode brings up, it's still a bad episode. Is the message here that terrorism is ok, so long as you don't plan on hurting anyone? Yeah, great message for kids there guys. On top of that, how is there an alarm for the dam, but no guards? What sense does that make?

QuickMan is also stupidly lame. "I'm too fast for that MegaMan!" -gets shot- "ow you got me!" Then CutMan shows up, and the worst he does is stab QuickMan in the back before MegaMan just instantly wipes him out. Another weird thing this episode is the giant boar in the beginning that keeps changing sizes. One second it's the size of a tank, then it's face is the size of a tank.

The episode isn't animated badly or anything, but the overall message is just stupid, and it almost seems sympathetic to terrorist activities by groups like Earth Liberation Front. This is what happens when you try to inject real world politics into children's cartoons, you over simplify the issue and sound like a moron, while confusing kids at the same time. Way to go guys.

Rating: Thumbs down.

Mega Man 10 Skeptics

There's an article on IGN about Mega Man 10 being in 8-bit. Apparently, I'm not the only one disappointed in the next game being in that style, but I'm almost surprised there is anyone else who feels the same way.

I certainly don't hate the idea of a new 8-bit game. I know the series will deliver on that level, and I agree with Keiji Inafune that there are still a lot of avenues to explore in the 8-bit direction. Inafune seemed to hint to me in the live stream, that more 8-bit games were on the way until he had gotten what he wanted out of them creatively.

There's nothing wrong with 8-bit gaming, and Mega Man is one of the best examples of this, and I know I'll have my copy on day one of Mega Man 10. That said, Mega Man isn't only good in 8-bits.

Let's ignore the X series for a moment, as that series can demonstrate my point, but does feature a lot of different tweaks. Most people consider Mega Man 7 and 8 to be terrible games, it's almost a matter of fact, but were they bad because of the graphics? The enlarged sprites of Mega Man 7 might have caused it to suffer in quality, but I think that's more poor design with the art that affected gameplay, more than the art itself. Mega Man 8 has a lot more screen real-estate, but gets more flack for terrible cutscenes mostly.

Mega Man and Bass, or more specifically, Rockman and Forte, however, both have widespread praise from fans who have played it. Here's a Mega Man game, not in 8-bit, that has some fantastic gameplay (though so god damned hard), although even this game feels a bit slower than the 8-bit games.

I think the concern is not that Mega Man 10 will suffer in quality itself. I thoroughly believe that a great deal of Capcom, and definitely Inafune himself, are a lot more passionate with the Mega Man franchise than they've been in a long time, which is great news for us fans all across the board. Mega Man 10, and I personally think a great deal of new Mega Man games coming in the future, will be great games, and have more polish than some of the older titles.

Yes, Operation Shooting Star seems like a money grubbing attempt, but I believe Capcom was testing the waters for a Battle Network revival more than anything. It might be somewhat apologetic, but I think Operation Shooting Star isn't for most of us who have already played those games, but for people that missed it, but it still is telling of a quality Capcom has continued to plague its company with since day one. Rehashing the same games over and over.

The so called "8-bit skeptics," are afraid of the series getting really stagnate again. The article cites all six classic games as being great, and they are, but the series really starts declining after Mega Man 3. Mega Man, despite his copy ability, has the worst time adapting to the times.

Think about it, the last true blue console game for the entire franchise was Mega Man X8, almost 6 years ago. Since then, we've seen the blue bomber find a home on hand held consoles, and not even trying the home console market, until Mega Man 9, which definitely doesn't have more power into it than a Game Boy Advance, or a Nintendo DS. What the skeptics are worried about is Capcom getting too comfortable, and releasing another Mega Man 4, or 5, or 6, or X3, or Battle Network 4, or 5, or even Star Force 1, 2, and 3 (let's face it, those games aren't even close to using the Nintendo DS's full capabilities).

On top of this, it seems to me Inafune wants to create another series out of Mega Man, which in and of itself isn't bad, but it certianly takes development away from the series we like. The fans at MegaManX9.com surely would like another X game. Fans everywhere are asking for a new ZX game, and even Star Force has its supporters. And we won't even talk about the Legends' fans. If Powered Up 2 is a realistic, near future game as Inafune said, even that takes resources away from other series.

I know I personally just want to see Mega Man live up to his potential, rather than play it safe. I want the Mega Man series up there competing with Mario and Zelda in sales numbers. According the the list of best selling franchises on wikipedia, Mega Man is number 35, sitting behind things like Guitar Hero, Tony Hawk, Grand Theft Auto, Tomb Raider, Harry Potter and a bunch more. Mega Man straight up has more games than any of those franchises, and it should be higher on the list, but it isn't, because Mega Man almost never innovates.

Take a franchise like Sonic, which pretty much hasn't been good since the genesis, and it's out sold Mega Man like hot cakes. That's because Sonic tried a lot of different things, yeah some of them were really stupid, but enough worked to pull in crowds.

I'm not saying I want to see Mega Man selling out to make money (but lets be honest, how is 125 games that are mostly fluff, not selling out already?). When the word "new" comes in contact with Mega Man design, people immediately think of X7 and get worried, but I think X7 failed because it was a rushed out, impassioned, poorly tested, piece of shit, not because it was 3D.

Mega Man 4, 5 and 6 may be "pure," but they are just rehashes of old formulas. 9 and 10 are better games, not because they have old graphics, but just because they are fucking designed better! It doesn't matter what the game looks like, so long as it plays well, but on the same token, there isn't any reason the game can't look great too! While I'm excited for Mega Man 10, this is why I don't want another 8-bit game.

Star Force: Aliens Also Worry

Plot Synopsis
To deal with his problems, Libra submits his diary to publisher, and his book, Aliens Also Worry, becomes a smash hit overnight. People assume the book is a fiction work with some clever marketing, while others, like Geo's friends, actually think it's a real autobiography. Geo himself however, isn't very interested, as he fights real aliens every day.

Libra begins fighting between his two personalities again, with one side enjoying the writing life style of "sensei," and the other still hell bent on destroying the Earth. Unfortunately for his author side, he isn't very good at writing novels that are not his diary. He runs off to think to himself, but finds all of his favorite spots are crowded with tons of people because he mentioned his favorite locations in the book. Luna, Bud, and Zack drag a very reluctant Geo all over the city to these spots, while Libra tries to evade the crowds. Ultimately Libra is found out to be the alien, so he wave changes and MegaMan gets in a fight with him.

During the fight, Libra gets himself set on fire, and can't call to his water side to get himself out. This causes his aqua side to burst forth to save him, and the two personalities merge back together. He runs off, and MegaMan clears up the fire. Soon afterwards, a new hit book emerges, Underground Dwellers Also Worry, which everyone falls in love with, except Geo of course.

Critique
Better than the last episode because Geo adds some comedy to it, but it's still pretty mediocre. So what if Libra merged his personalities back together? That doesn't do much for Geo, good or bad. These last two episodes really feel like filler, and while there are much worse shows, this episode doesn't do much for this show.

If Libra were more interesting a character, it might have been able to pull it off though.

Rating: Thumbs down.

Saturday, December 19, 2009

NT Warrior: Electronic Money Panic!

Plot Synopsis
Higsby has gone completely broke, and just as he's about to be evicted from his shop, a wealthy entrepreneur, named Mr. Gauss. Gauss decides to invest in Higsby's shop, which makes Higsby filthy stinking rich. At the same time, Yai's family's company, AyanoTech, goes bankrupt and Yai becomes poor! Will we being seeing Yai struggle with the daily lives of ordinary folk, and learn to cope and learn that, money isn't everything? Ha! This is NT Warrior stupid! We don't do character development!

Anyway, Gauss has secretly been working for Grave with his Net Navi MagnetMan, and is screwing up all the banks data and switching around money in accounts from various companies to Higsby's company, including AyanoTech and Blaze Quest (Chaud's company). Everyone's suspicious, so Chaud checks out the banks, because the entire police force of DenTech city is out done by 5th graders. ProtoMan finds MagnetMan there, but Guass jacks him out before Chaud can identify him.

Lan heads to Higsby's shop to see if he can figure out what's going on, so Gauss calls Higsby and tells him that someone is going to break in and steal all of Higsby's rare chips. Higsby figures Lan is an impostor, but ends up knocking himself unconscious with a broom. Lan jacks MegaMan in, and finds MagnetMan there... who I guess was just hanging out in Higsby's PC???

They get in a fight, and I noticed Lan is still using those chips he stole from Higsby last episode (those don't belong to you jerk!). MagnetMan splits in two, just like the game, and MegaMan can't take them alone, luckily ProtoMan saves his ass, and Chaud shows up. They initiate another double program advance, and luckily the building doesn't collapse this time. MagnetMan jacks out, and MegaMan finds a hidden door that leads to a secret room where Gauss is hiding. Lan and Chaud try to capture him, but Gauss turns his orchestra into a helicopter thing and flies away. Since Chaud and Lan have no evidence to use against Gauss, they can't have him arrested. The banks restore all the money and Yai becomes rich again, and Higsby becomes broke again.

Critique
When I say I hate the villains of Grave, I wanna make sure it's clear that I mean "except Gauss". The dude is fucking crazy on the Count Zap levels of enjoyment (for a reason actually), and the combination of him and Higsby carry this episode. Actually, Glyde has a few great lines this episode as well, and it's too bad he's never given much material. I think Glyde's voice actor could have pulled off a lot more if he was given more to work with. (Actually, his actor Ted Cole is involved in a lot of stuff, nothing I watch, but anime fans would probably know him).

I wish the main cast was as good as the supporting cast, because Chaud and Yai annoy the shit out of me. I mean, I can probably list the characters I like pretty fast. Masa, Higsby, Count Zap, Gauss, Mr. Match, Yahoot and MegaMan (although MegaMan gets a freebie for my overt bias). In a show that's as much a hit or miss as this one, it's good to have a few episodes that have focus on the interesting characters.

Oh yeah, the animation is back up to normal standards this episode too after the last two crap fests.

Rating: Thumbs up!

Friday, December 18, 2009

Star Force: Collaspe of Libra Ballance

Plot Synopsis
Libra's tv show gets canceled, and he gets canned by the studio. This starts an internal argument between his Flame side and his Aqua side. Because of this, he develops a split personality disorder, one side that is more sympathetic to humans, and the other side more hostile to them. His switches between the personalities seems to occur whenever he's injured or endures some kind of blunt force upon him. He loses large tracks of time and starts researching Split Personalities. Figuring he is too mentally ill to continue attempting to conquer Earth, Libra falls into a small depression trying to find his place in the world... er... galaxy.

He begins keeping a diary about his hardships, but then sees an advertisement for a book writing contest, that welcomes "dogs, cats, humans and even aliens!" Probably misinterpreting the advertisement, Libra decides to enter the contest with his diary.

Critique
By far Mega Man Star Force has always been a bit deeper than Mega Man Battle Network, but this time, I think they tried a bit too hard. It's not that this episode is particularly boring, but there isn't any action or real humor in it either. It's a drama episode, featuring real life diseases and conditions, and it really doesn't deal with Split Personality Disorder very humorously like some other cartoons have in the past. In the actual game, Pat was affected by this disease, and they took it pretty seriously, despite the whole, wanting to conquer the Earth thing going on.

In this episode, a great deal of attention is spent to developing Libra's character with this disease, but the real question is, why? He's not a particularly interesting character to begin with, and it's hard to feel sympathetic to an evil alien trying to destroy the world. A redeeming feature on a character like that could be their humor, but as I said, that's not particularly a part of this episode.

This would be like if the Ruby-Spears cartoon of Mega Man had an episode featuring Snake Man battling depression. It just doesn't seem like an avenue worth exploring to me, and the pay off for this episode isn't very interesting either. Couldn't the episode have been better spent focusing on characters that are more integral to the show? You know MegaMan is the star of the show right?

Rating: Thumbs down.

NT Warrior: The Virus Factory!

Plot Synopsis
So yeah, that rain from last episode is a bit more deadly than I described, and it's being caused by a huge wave of cloudy viruses, among other things. Netcity is under attack, and if someone doesn't save it, the world will cease to exist as we know it! Shouldn't SciLab's stop making things so critical to society that if it goes away, the world will be thrown into economic chaos? Not to mention that Netcity seemed more like a leisurely activity than the center for everything in the world.

Of course, it's more important than that apparently, because Lan calls it the "greatest battle of their lives!" Seems to me stopping that satellite from destroying Den Tech city, and killing all of them while MegaMan is "dead" seemed more important to me. They can't access Netcity from the main servers, so they drill into Higsby's shop (for no real apparent reason), so they can use his server to connect to Netcity. Anyway, MegaMan and friends jack in and start virus busting, but they can't use battlechips because Netcity prohibits them. I don't know if they just aren't allowed to, or if they just can't function without authorization.

Anyway, they can't stop the viruses so they head to the Netcity sewers (because Navis poop?), and they find TorchMan lying off to the side injured. He was attacked by members of Grave, and has lost contact with Mr. Match. MegaMan offers to help, but TorchMan still considers them enemies so to hell with that. MegaMan then arrives at a factory in the cyber-sewers that is making viruses.

MegaMan, Roll and Glyde are accosted by a new ninja assassin navi, ShadowMan, who has been hired to delete MegaMan. He freezes Roll and Glyde with his "hold palm in front of himself attack," but for some reason he doesn't figure to use this on MegaMan. Just as MegaMan is about to be deleted, SharkMan shows up and throws himself in front of MegaMan, taking the blow. He throws MegaMan his Battle Chip licenses, and Commander Beef authorizes Lan to use Battle Chips in Netcity. Yai decides this is a great time to start robbing Higsby blind by breaking his shop apart and getting Lan rare battle chips to send to MegaMan. Higsby freaks out and panics, but this doesn't deter Lan from using things like Variable Sword, Golden Fist, and Giga Meteor, although the last one seems to do way more harm than good...

ShadowMan retreats and Lan jacks Glyde into his PET through an extension chip, which allows MegaMan to wipe out the rest of the viruses. With the city saved, mostly, MegaMan and friends start to head home, when they over hear someone taunting them about Grave. CutMan, who sounds stupid as shit, makes some taunts and runs off. Then Kid Grave says some real stupid shit about how MegaMan's victory actually means he lost. Yes, in defeat, Kid Grave is actually victorious... FUCK I HATE THIS STUPID CHARACTER!

Critique
Ugh, NT Warrior can not do melodrama, and more serious the show takes itself, the stupider it gets. This is really where I start disliking the show. The new villains are so much more serious and boring than WWW, and they say such retarded shit that they really bring down the show. Lan isn't exactly helping either by trying to play them up very seriously himself. The rest of the show is just hyping the fuck out of these cruddy characters, and more time is spent trying to make them look dangerous and sinister, than actually making them look effective.

In actuality, Grave is no more successful than WWW, they just remain smug pricks about their losses than WWW does. At least when WWW loses, they freak out, get mad, get in fights with each other, and are about a million times more interesting. Even worse, is that Grave is actually better than what we're going to get next season.

As if the story wasn't bad enough, this episode is really sloppily put together. The layering of the characters on the backgrounds look so shitty, especially the fight scenes in Netcity, where the characters look like they're practically floating miles above the ground, and the animation is starting to really decline. It's looking more and more like the animators and artists aren't giving a shit anymore.

Rating: Thumbs down.

Star Force: The Great AMAKEN Panic

Plot Synopsis
Dubius's machine is attracting thousands of EM-Viruses to the city, and AMAKEN labs. MegaMan is completely overwhelmed by the sheer number of them, and figures his only choice is to destroy the machine. Unfortunately just before he can do that, Cancer Bubble follows the viruses to the machine and jumps in front of MegaMan's blast to protect it. Cancer figures he can use the machine to destroy the Earth, and turns up the power projecting more viruses!

The Satella Police start taking on the viruses in the city, and eventually Harp Note shows up to help MegaMan. Unfortunately, even with her help, MegaMan is still pinned down. Cancer is about to finish them off and turns up the machine even more, which causes it to blow up in his face! The viruses then quickly lose interest and start to leave, while Cancer panics and runs from MegaMan who is about seconds away from blasting Cancer to all hell.

The Satella Police arrive at AMAKEN to find whose responsible, and Dubius's admits blame. Boreal explains about the machine and how it was an accident, so Bob Copper has the Satella Police commission Tom Dubius and AMAKEN to start working on better EM-Virus deleting devices.

Critique
Decent episode with some alright humor with a bit of a ridiculous ending. This episode hits just about the average level of quality for this show, which is usually pretty good, although the action could have been a bit better. Dubius's side plot resolves nicely, and I like how Bob Copper immediately assumes MegaMan was responsible for all the problems and points fingers at him as soon as he sees him. The majority of this episode takes place in a single room, and I think it's interesting seeing MegaMan's battle card animations interrupted by him getting tackled.

Geo also got a new animation from the Wave Scanner, which I think they carry over into the Star Carrier later, and we don't see the Transer on Geo for the rest of the series.

Rating: Thumbs up!

NT Warrior: Netcity!

The second half of this episode is similar to the first scenario of Battle Network 2. The last whole arc of NT Warrior was a bit of a mish mash of Battle Network 1 (all the events of WWW, to some extent PharaoMan) and Battle Network 3 (the N1 Grand Prix, MegaMan's "death"). The last few episodes kind of were in Battle Network 2 territory as Lan did travel to Netopia in that game to meet Raoul and Ms. Millions, but it also blended in more elements of the first game, and had Lan there for slightly different reasons.

However, with the start of this episode, we're in full swing Battle Network 2 territory, as a new group comes to replace WWW, Gospel... er, Grave. This is kind of a weird name change I think, on different levels. In the Mega Man series, Bass's robo-dog's name is Treble, but in Japan, Treble's name is Gospel. In Battle Network 2, the group is called Gospel, although they are named after the beast they are trying to create which looks like Treble, but is called Gospel.

Of course in Japan, the group's name is Gospel also, and it is in the show as well, but in this dub, it's called Grave. I'm not sure why the name change though? Something to do with religious connotations of the genre of Gospel? Also, why Grave if other characters had their names toned down because of how "intense" the names could be to children, like how FireMan is TorchMan and BombMan is BlasterMan. I mean, doesn't Grave sound a bit more intense than Gospel? I don't know, I just think it's a strange change, and I wish I knew the reasoning behind it. Maybe they just called it Grave because the lip syncing was easier for that word or some shit?

Plot Synopsis
Lan is back from his world trip, and Mayl comes to wake him up and show him the new world of Netcity, an artificial world where Navi's can travel around, shop, look at buildings, uh... exercise(?), and Net Battle. I don't know particularly why this idea sounds really new and innovative, after all, don't we have Second Life now? (Note: The author in no way endorses Second Life, and in fact, would encourage you to never unleash such horrors upon your computer)

The first half of the episode, nothing really interesting happens as MegaMan and Roll tour Netcity, and Lan is introduced to new battle chip rules, that I don't think ever come up again. Also we see Bass.exe. Then MegaMan goes off and... hold up? Bass? Well then, things are about to get really interesting now! (Not really, Bass is the most butchered character of this show.)

Finally, the second half of the show starts, and something actually happens. Yai is taking a shower when some bad guy locks her in her room with his Navi AirMan, and the steam heats up and starts suffocating her. How did he know she was taking a shower???... I am very uncomfortable now...

Glyde gets a hold of Lan and Mayl, and Lan jacks in MegaMan to head down there, while he takes off on foot to Yai's house. MegaMan has to make use of the cyber-steam (this show is so cyber-stupid) and blast himself across gaps in the network. This is actually a reference to the actual stage of this scenario, so I guess that's kind of cool. MegaMan fights AirMan, who is being controlled by some dude named Arashi, who was just attacking Yai on behalf of Grave because her family was wealthy.

Lan breaks down the door to Yai's bathroom, and Mayl carries her out of the hot steam. Lan then gets back to MegaMan, and it looks like he can indeed defeat AirMan. Yai wakes up, some how not suffering from really bad burns, and is really glad that Lan wasn't the one to carry her out of there in a towel. In the game, she makes a joke about how he missed out on not seeing her nude, and the Japanese version of the anime she makes roughly the same joke. Luckily, someone at Viz Media though that kind of talk for an eight year old was PRETTY FUCKING INAPPROPRIATE, and changed it. Jesus Capcom!

Arashi is then arrested by Commander Beef and the Net Agents (he got off better this time considering in the game he is blow the fuck up!), and Commander Beef get's an ominous phone call, saying the whole thing was a distraction to get MegaMan out of Netcity, apparently so Grave could make it rain there? Uh, you know how much Net Navi's hate the rain?

Critique
The first half of this episode is boring and the second half has some uncomfortable content, but the entire episode looks like shit as far as animation. It looks like they fucking tweened this episode together in flash! There's a scene where Higsby is talking to Lan and Mayl for nearly five minutes, cycling between two frames of animation over and over again. They don't even animate the characters blinking it looks so shitty! And when Lan is roller skating to Yai's house, the animation is pretty lame as well. And then there's Aki, a character introduced in the episodes that were not dubbed, who is the shittiest looking piece of 3D animation ever constructed, and her dubbed voice and music ARE AWFUL! I don't know what her Japanese voice and music are, but the Dub is horrible. She's not a great character otherwise either, and they ended up dropping her from the series, thank god.

I also fucking hate Grave, they are such boring characters, especially their "leader" Kid Grave. They spend so much time making him all ominous and brooding, that they don't give him any time to be any sort of threat. The only interesting thing this episode is seeing Bass, and that's only if you're familiar enough with the series to recognize him. If you aren't, he's just some weird dude in a cloak. Even if you do recognize him, you'll be very disappointed with what they do with him. This is a cruddy episode.

Rating: Thumbs down.

Thursday, December 17, 2009

Star Force: The Great Demon King of Inventions, Tom Dubius

Plot Synopsis
Tom Dubius is trying to atone for his small sin of nearly destroying the entire world, but prayer and purification rituals aren't working for him. So wracked with guilt, he just doesn't know what to do, so Aaron Boreal suggest he uses his skills as an engineer to make an invention the world will use. Dubius leaps up with a new enthusiasm and gets to work right away.

Meanwhile Geo and Omega-Xis get in an argument about whether to go to the science institute or the beach. Omega-Xis uses his control of the Transer to tug at Geo's arm, while Geo resists him, going the other direction. Eventually the Transer breaks in half, and Geo has to take it to AMAKEN to get it repaired. He gets a Wave Scanner as a temporary replacement, a bit of a prelude to the Star Carrier that will come out next game. Tom Dubius tries suggesting if a new Transer with new functionality would benefit the world, except all his suggestions are kind of useless or impractical (this is also some foreshadowing about the Star Carrier).

Dubius is having too much trouble thinking of a new invention, and just has a bunch of impractical crap, including a giant zipper fixer, and a Time-Machine's outer appearance. Ha! Time traveling would never work in this series!

Just then, an outbreak of viruses attack the lab, and MegaMan takes care of them all. Suddenly, Dubius gets the idea of a device that gets rid of EM-viruses! He quickly goes to work, and comes up with something similar to one of those mouse hotel trap things. The device works in three ways, attract the virus, capture it, delete it. Everyone wants him to test it out, so he turns it on and attracts thousands of viruses. They're all amazed until they find out Dubius hasn't figured out the capturing and deleting parts just yet, and unfortunately the off switch gets stuck!

Geo pulses in and is surrounded by viruses as the episode ends.

Critique
Not much really happens this episode, but Dubius gets some more development that works better for his character bringing him into the next series of Tribes. It's an ok episode, no where near the quality of the last few. Thumbs down though for most of the mediocrity of it.

Rating: Thumbs down.