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Battle Network 1 was a flawed game, but introduced a brand new and fun combat engine and unique gameplay style. A sequel seemed inevitable but Jesus Christ, Capcom pumped out a new one within the same year! As much of a disaster as this could have been, Battle Network 2 proved to be a very good entry in the series, improving upon every aspect of Battle Network 1 and introducing a lot of new elements. Much tedium was removed without taking away to much of the necessary exploration and strategy elements set by the first.
New Features
- MegaMan.exe can run from battles by pressing the "L" button, thank god.
- MegaMan.exe no longer refills his energy automatically after combat, you need to refill it either in combat or with the new subchips system.
- Subchips are introduced and do a variety of things, from healing the player, allowing them to avoid most combat encounters, locate certain enemies and untrap and unlock certain items.
- The pickups in the Network series (called Mystery Data) are color coded. Blue Mystery Datas are one time pick ups that usually contain a battle card or HP-Memory, Green's are randomly generated, and Purple's are locked requiring a subchip to get. They usually have the best items.
- Style Changes introduced!
- The Battle Chip library now keeps track of program advances.
- The post game content has been expanded upon and the game now keeps track of your post game achievements.
- This game features a hidden Hard Mode... although it's not worth your time.
- Bug Fragments are introduced in this game. You collect them and buy certain chips with them.
Story
Since the fall of the WWW in Battle Network 1, a new group has risen calling themselves Gospel and they're off committing their own brand of crimes. Lan on the other hand gets news of the Netbattle Officials holding trials to allow people to become City Netbattlers. Lan and MegaMan still seem to find themselves in the wrong spot at the wrong time, but as they become more recognized
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Not wanting to miss out on this games bullshit quota, MegaMan.exe syncs himself to Lan's heart so Lan can control him that way... what?
Ok whatever, they beat Gospel, find out Sean had a shitty child hood but he'll reform after
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The credits roll and then we see the "Real Bass" destroy one of his copies. He curses the humans and vows that one day they will feel his judgment! Dun dun dun!
Post-game content has a little side story of it's own. While out browsin
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I believe most post-game content in this series is non-canon, although it's hard to say for some of the games.
Aesthetics
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There's a lot more animations in this game and MegaMan's different style changes all have unique touches that look real good. Once again the high light of the game is the character design.
There isn't much else to say though as the over all looks of the game didn't change much within the year that the game was developed.
Sound
The theme starts out again with a hard hitting drum and carries the main them over from the
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Everything else sounds decent as well, with electric sounds going zap, water making bubbly sounds and fire blazing. None of it's amazing but its hard to get anything sounding good out of the Game Boy Advance. I'll try not to harp on this point though.
Design
The main core of gameplay is the same but with more polish. I won't cover the basics anymore so lets get straight into what makes this game work.
First off, we can run, big improvement. This combined with the subchips help in mitigating the combat which can get tedious really fast. Subchips also heal up MegaMan, meaning you need to be a bit more careful this time around although this doesn't hurt the game at all.
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Some of the stages are better this time around, but others are just boring or annoying. The Mother stage is fantastic, asking you to solve riddles to advance and the Gas Stage has you taking your time to utilize the environment. The Airplane and Bomb stages are more or less mazes in disguise and the castle stage is a nice pain in the ass as it steals your money and makes you restart the damn thing over and over. Traveling through the internet is about a thousand times easier with the place of short cuts and teleports through out the web. As a whole this one is designed better overall as it benefits from having the time needed to recognize the flaws with its predecessor.
More side-quests have been introduced with the jobs system where people will ask you to do
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Post game content has changed to keep track of your efforts in collecting all the battle chips, program advances and even some multiplayer achievements. New chips have been introduced as well under the * code which will work with any other code, giving the player more options to work with when building a folder.
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Playability
Not much new to say here. As I said in the last review, the problem is the learning curve. This game is a bit harder than the last one as well, so if you didn't figure out the basics of folder building before, you better this time.
Extras
- There is a hidden style in this game called Hubstyle. You need to S-rank all the V3 Navi's, including Bass. The next time a style change occurs, you'll gain Hubstyle. It'll only show up once, but you gain all the benefits of the other styles without an element.
- Want some quick cash? Go to Undernet 5 and save in front of any of the green mystery datas. Open it up and reload if it doesn't give you 50,000 zennys. This will help you buy everything you need as you can keep doing it.
- Unfortunately there aren't many people left in the world still playing this game to trade with. Luckily you can use a glitch to duplicate some of your better chips after you beat the game. Detailed here.
- An easy and devastating folder to build is the Gater folder. Wind G, Fan G, and Gate G to unleash 900 points of damage across the field. This one won't beat Bass though, for that, try a folder built around the Bodyguard PA and add some +30 attack chips. That'll fuck him up.
- Speaking of PA folders, the custom style makes them so much easier to use, so I recommend you go for that style.
- Wood Style + GrassStage = regenerating health. You can exploit this even further in the next game.
Battle Network 2 is a huge improvement over Battle Network 1 but 3 tends to get the most praise as the story actually has a few well written sections to it. Still there's nothing wrong with this game that someone not dead set against changing the Mega Man play style won't enjoy. Of course if you hate Battle Network because it really isn't like most Mega Man games, this one won't change your mind.
Playthroughs
N/A
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