
Star Force 2 continued with good characters, had some interesting elements to its plot, but overall was a disappointment compared to the first game. The villains were pretty boring, some of the scenarios were pretty stupid and the game was a bit out of balance. Star Force 3 wasn't too much of an anticipated game because of this.
I think the dev team really likes the characters of this game, and ideally they would want the series to continue on, but Capcom wants this game to be the hit that Battle Network was and it just hasn't happened for this series. Star Force 3 feels a lot like Capcom giving the series one last chance and a little more effort was put into hyping the game up and refining the game quite well. It also closes off a lot of loose ends just in case the series does end up stopping here, it won't end up in the same boat as Legends 2 and end on a stupid cliffhanger. People who didn't like the first two games however have been a lot more receptive to this game.
New Features
- Noise Forms and a Noise Meter. This is a bit of a combo meter and style change system.
- The Battle Cards have some significant changes as well.
- Geo can now EM-Wave Change anywhere.
- Program Advances are back in the form of Galaxy Advances
Story

Wizards however have been going out of control lately and Geo as MegaMan keeps showing up to stop them finding a playing card left at the out of control Wizards. One day an agent of the Satella Police, named Ace, shows up at Geo's school and reveals that he knows Geo's secret identity. He wants to deputize MegaMan into the Satella Police to investigate these Wizards going out of control.
MegaMan and his friends form a task force and the villains of the game, an organization called dealer, investigate and follow Geo around manipulating events that will all tie in to that Meteor towards the end of the game.
Now I'm going to be a bit different in this story synopsis since this game is the most recent Mega

Of course there are problems here and there, with some cheesy and lengthy dialog sequences, there's one section where a really minor character suddenly takes great importance to the plot in a really contrived way and even the final revelation seems a bit odd, but it works well enough. Star Force 3 has a great story over all, Geo really has grown as a character, and even the post game content has some great throw backs to both previous games. Definitely worth a look.
Aesthetics
Geo has a new character portrait this time around... actually he has quite a few which convey a wide range of emotions for him which I think is a huge improvement. Unfortunately the game designers didn't feel it necessary

The game also has gone back to entering computer interfaces more than the real world with its dungeons. I preferred Star Force 2's style of dungeons much more, but these are ok. The locales look nice but there isn't anything special.
The transformations look decent and there are a number of them, but I especially like there being a second tier of transformations which are more powerful. The animations are decent, although there aren't many new ones. The game overall looks more polished, but the series was never a visual masterpiece.
Sound
As I said before, I love the music in this series, but there are a lot of reused tracks. The sound is

Design
Star Force 3 has the best stage design since Battle Network 6. Star Force 2 had some decent stage design here and there, but 3 blows it away. There's a number of interesting puzzles, reflexive skill challenges and thinking sections. They aren't very challenging but very enjoyable.
The Battle Card usage has changed. You can now use cards that are in the same row or same column however, the cards now come in three different sizes. Small for standard cards, medium for Mega Cards, and Large for Giga cards. The cards can cover each other when they are drawn and you can't draw a card that's covered up with other cards, however, you can draw the card for single use or as a support function that varies based on the cards elemental type. For instance, non-elemental cards can be drawn as Area Eater cards which move the enemies closer to you. Use correctly, this can open up a lot of doors for more flexible strategies, although sometimes your rhythm can be affected when certain cards are covered up.

Lastly Program Advances are back. Select any three cards that go together in a certain order

Playability
Easy to learn but hard to master. The main game isn't very tough, and I even defeated the final boss on my first try, but the post game content is hard as shit. There's one particular encounter where you must fight Red Joker and then Acid Ace one after another and it is extremely tough. I practically memorized Red Joker's every movement I fought him so many times. The game is a lot of fun tough.
Extras
- Between versions I found Red Joker easier to work with and in particular the Virgo Noise form worked quite well for me in conjunction with the Ice Stage card and several break cards for extra damage. I also found the Giga cards more useful in this version as well, but if you own Black Ace, you can get many of the transformations from Red Joker through Brother Bands.
- Do all the side quests as soon as you can. Geo will form Brother Bands with many random NPCs which will increase your link power to get new abilities.
- Examine every object just like every other Battle Network and Star Force game. Noise distortion areas will open up from time to time with a couple of Blue Mystery Datas for you. Noise distortions will cause the lower screen to get staticy when you walk nearby and often times you won't be able to access them until later in the game. When this happens, make a mental note to come back.
- When the going gets real tough in battle, pause the game repeatedly to slow the battle down to plan your movements. It's not a full proof strategy, but it helps against the later bosses.
- Go all out on the first form of the final boss and don't hold back and play conservative for your health, trust me, the second form is brilliant.
Star Force 3 is a fantastic game and even if you were turned off by the first two this game is worth a look. While this game did ok in sales though, it still wasn't the hit Capcom wanted and its future could be in jeopardy. Its a shame that this series doesn't get the recognition it deserves, but at least if this is the final entry in the series, it ends on a satisfying note.
Playthroughs
N/A
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