
New Features
- New online battles
- Link Power System
- New Transformations to replace the old one, both games contain 2 transformations.
- A multiplayer minigame mode called the Colosseum (I've never played it though, sorry).
Story

Geo starts to warm up to the idea just as the villains specifically target his friends banishing them across the world through portals with Geo only initially being able to save Luna. Geo waivers a bit in his resolve having failed his friends, but vows to go look for them. Meanwhile the villains are planning on using ancient technology from the lost Mu continent to rule the world... oh yay... one of these stories.
Anyway Geo gets himself a powerful artifact of his own which

I glossed over quite a bit, but this game seems to have two central themes. The Power of Friendship TM and Geo dealing with the responsibilities and sacrifices that being the hero MegaMan requires. This is aspect has a nice comic book super hero feel that I think compliments this series quite well. That said, the villains are really boring, everyone talks way to god damned much and for a game about space aliens and summoning cars with a PDA the ending is just silly.

Capcom of Japan seems to have this weird fixation on giving characters a strange saying or phrase to repeat over and over again, and I guess it has something to do with dialects. This just doesn't translate all that well into English, but for some reason Capcom of America finds it necessary anyway. You may remember Higsby in the Battle Network games constantly said "Huh" like he had a brain tumor or something. In the Japanese version he says something along the lines of De-samaru or something (I can't remember off the top of my head, but I know it's just some kind of meaningless phrase). This might

After you beat the game, Geo accidentally opens up a portal to another dimension where Echo Ridge and the world is taken over by some evil EM-Wave Beings, and by opening up the portal, has put our dimension in danger. Way to go Geo! Anyway, collect all the battle cards and all that jazz to unlock the fight with Apollo Flame. After that, there is a host of side quests to complete, (the one for Luna is just adorable) and completing all of those will cause Solo to challenge Geo to a fight over ideals between friendship and uh... being a jerk I guess. There's stuff to like about the story of this game, but there's a lot of cliched and just plain bad shit as well.
Aesthetics

The majority of the game looks exactly the same. Geo has a new portrait to compliment his much happier outlook though, but Solo looks like he was stolen from Dragon Ball Z and you would think a game called "Star Force" would have a bit more space and aliens and things in it. To be fair, that's the localizer's fault for naming the series after a power-up in the first game that has already be discarded by the sequel. I will say the Japanese title Shooting Star Rockman does however have a few animations to fit this moniker.
Aside from these interesting touches, these graphics haven't seen much improvement since... god Battle Network 1... come on Capcom, put some damn effort into it!
Sound
I love the music in this series but they're still reusing game boy advance sound effect assets and the Nintendo DS is just capable of so much more. Hell, Mega Man ZX Advent had some damn voice acting (bad as it was) and it's so disappointing that Capcom just half asses these games.
Design
Thankfully the stylus minigame fest of the first game is toned down a hell of a lot (its not quite dead yet) and the dungeons are as a whole pretty good. One dungeon has a skiing mini game which is a pretty refreshing take on how a lot of these dungeons go.

Speaking of Brother Bands, this time forming up a Brother Band with either an NPC or another player will add to the player's link power. Link power is used to equip abilities which all have a link power cost. This is Star Force's answer to the Navi Customizer of Battle Network, and the right combination of abilities can be quite deadly in online play. You also won't have to waste Brother Band slots for NPCs as online friends now occupy a different set of slots. There is a side quest the player can take which forgoes all online brother bands for increased power as well. You will need to complete both this quest and obtain 1000 link power (having maxed out link power from your online brother bands) in order to get every item in the game, but luckily this isn't necessary to see all the story in the game, post content included. Other than these changes the game is practically a copy of Star Force 1 design wise.
Playability
Star Force caters to gamers looking for a more flexible version of Battle Network. You can pick up and play cards immediately and in general the strength of your folder won't be a game killer. If you do get the Tribe King Transformation however, you might find this game is a bit too easy.
Extras
- The strongest form is probably the Zerker form. There are quite a number of enemies weak to this form, and the paralyzing effect of the charge shot is a killer. Luckily this form is in both games, and even if you pick one of the other forms, your auto brother will give you access to this one.
- If you have no wireless internet option, there are codes out there to let you try the Tribe King form, just check GameFaqs.
- Electric Swords are awesome, especially with the Zerker form. Paralyzing and high damage.
- I forgot to mention this last time, but every side quest involving Zack in the series is a gauntlet of sorts, and they are a pain in the ass. A good strategy is to take out all the viruses on the field except for an easy to dodge or otherwise useless enemy while you fill up your health with some handy dandy recovery cards.
- Which version should you buy? Eh, really? If you have a wireless connection it doesn't even matter. If you don't have one, well, it's a matter if you like dinosaurs or ninjas.
Star Force 2 had some decent ideas and I personally enjoyed it. Many people however find the Star Force series itself entirely unnecessary to the Mega Man franchise and that argument certainly has merit. The real key to enjoying this game is to let go of the traditional Mega Man style, enjoy the characters for what they are, and look at the game as itself rather than a series. Geo is a pretty endearing character and many times he is carrying the series by himself. I think sometimes the Mega Man tie in to this series is perhaps it's greatest weakness as well of one of its best strengths in this regard.
Playthroughs
N/A
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