Saturday, January 16, 2010

Axess: DoubleSoul!

Plot Synopsis
All the lights in DenTech city are overloading and projecting way more light than normal. Of course a Darkloid is behind it all, FlashMan, and Lan is called to the case by Mr. Famous. Overhearing his secret Net Savior call, Mayl follows Lan, and ends up jacking in her own Navi Roll, to assist MegaMan against FlashMan.

Unfortunately Mayl and Roll get a bit too cocky, and a poorly aimed aqua tower nearly deletes MegaMan. Lan jacks MegaMan out, and Roll gets jacked out too. They head to SciLab to see if MegaMan can be repaired while FlashMan continues to wreak havoc on the city.

Dr. Hikari examines MegaMan's data and notices a lot of strange new data, perhaps caused by the Cross-Fusion. MegaMan's in bad shape though, and they need to reboot him. During the rebooting process, FlashMan's attacks are screwing up the power grid, and if the power goes out in SciLab, MegaMan could be lost forever!

Feeling guilty for nearly deleting MegaMan, Mayl and Roll jack in to distract FlashMan while they buy MegaMan some time. Roll takes quite a beating for a few solid minutes while FlashMan continually pounds her with explosives. Roll is just about deleted when MegaMan finally shows up. He attacks with a Bamboo Sword and has FlashMan on the rocks, when FlashMan pulls out his own ace in the hole, a DarkChip.

The DarkChip surges an enormous amount of power through FlashMan, and he suddenly has no problem fighting off MegaMan. MegaMan goes down, and is about to be deleted, when Roll, struggling to her feet, attempts to pull MegaMan out of harms way. Suddenly, a chain reaction goes off, and a huge surge of light engulfs MegaMan and Roll. The two of them fuse together, changing MegaMan's appearance to take on some of Roll's characteristics, and giving him full access to her powers. MegaMan is suddenly even more powerful than DarkChip infused FlashMan, and blasts him away with ease.

With the day saved, Dr. Hikari figures the process was caused by those new bits of data in MegaMan, and they call the process DoubleSoul. Rolls Data left over from DoubleSoul is put onto a chip so Lan can use it at any time, and Lan thanks Mayl and Roll for helping save the day.

Critique
I like DoubleSoul. It's almost practically useless in the games, but it looks cool, and the show doesn't have to deal the gameplay limitations of it. Admittedly RollSoul looks a bit fruity on MegaMan, but conceptually DoubleSoul brings back the classic Mega Man theme of Mega Man taking his enemies abilities for himself. Although MegaMan never merges with an evil Navi for DoubleSoul, the ideas are roughly the same.

DoubleSoul in the show is more often used better than Style Change was as well, since MegaMan is usually in trouble when it triggers, and it's better than Cross-Fusion because it restricts Lan to his primary role as an operator.

For this episode, the narrative is pretty decent with Mayl's interference screwing up MegaMan, and her and Roll's determination to save him. DoubleSoul itself is given a reasonable explanation as to why MegaMan can suddenly use it, and the introduction of DarkChips will play a significant part in the rest of this series.

On the downside, the dialog is completely awful and there are so damn many reused animations of the same explosions again and again that this episode damn near comes off as lazy. This episode is practically 1/3rd recycled animation, and it becomes a drain to watch because of it. I'm still recommending this episode, because these problems don't overwhelm the positives.

Rating: Thumbs up!

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