There isn't a hell of a lot to add about this game that I haven't already said in my Zero 1, Zero 2, Zero 3, and Zero 4 reviews. The games for the most part are exactly the same, so I'm going to approach this review from a different angle. The question is, if you already own the entire Zero series, should you pick up Zero collections anyway?
If you look at the few things that are exclusive to Zero Collection, you won't really find much. The gameplay is exactly the same, the story is exactly the same (barring a few script alterations), and the games are for the most part the same. So what Zero collections has in its corner is Easy Mode, slightly customizable controls, and a gallery of new and old art. Inti Creates has also built in the E-Cards that were associated with Zero 3, but more on that in a moment.
Easy mode allows the player to venture through the series, one title after the other, playing with full upgrades for Zero. You get all the cyber elves, all the forms, and you take no penalties to your score for using them. This mode takes the challenge down from the Zero games to a very casual level, and it's not a bad way to spend an afternoon if you're not looking for too much of a challenge. Annoyingly, you can only have a single saved game of easy mode going on at a time, and you can't choose which title to start with. If you want to play Zero 3 on easy mode, but you haven't finished Zero 1 and 2, you're out of luck.
Aside from easy mode, the main games are all selectable from the start with very minor, if at all noticeable tweaks. The developers went out of their way to take any instance of the word "death" out of the script, and a few parts of the game have arranged music. I think there was a mini game or two removed (one of the multiplayer minigames unlocked after finishing one of the titles) and of course, you don't get the Z-Saber card for Battle Network 4.
In addition, the extra X and Y buttons are mappable to whatever other button on the controller you want them to emulate. This makes the game a bit more widely, compared to playing it on a Gameboy Advance, or through the GBA slot on a DS.
Lastly are the mod cards. In Japan for Rockman Zero 3, Capcom released cards for the e-reader peripheral. These cards add mostly aesthetic changes to Zero 3, with the occasional power up and new character, but they don't change anything too important. In Zero Collections, you can unlock a deck of these cards after you finish one of the four titles. You can apply these cards straight from the main menu.
There is also a gallery showing off various artwork on the bottom screen. You unlock these pictures through normal gameplay. A majority of them are old concept pictures that have been floating around forever, but it's still a nice touch.
With all the new features out of the way, I'll return to my original question. Should you buy this game if you already own the GBA series. It really depends on if any of the above additions appeal to you, or if you just want quick access to the whole series through your DS. However, if you don't own any single game of the series, collections is a must have for the Mega Man fan, and you should give it a shot if you thought the series was too hard to get into as well.
There really isn't any reason to hunt down the GBA copies over the collection either. Aside from maybe some idiotic puritanical devotion to seeing Harpuia say "kill me" instead of "finish me." But remember that what you see with Zero collections is what you get. Don't expect to unlock Misadventures of Tron Bonne or something if you finish all the games. Luckily in this collection's case, that's certainly more than enough.
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